Varying Y axis patch length.

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EddL
Posts: 2
Joined: Fri Sep 27, 2024 7:14 pm

Varying Y axis patch length.

Post by EddL »

I'm very new to Madrix and currently trying to program some Christmas lights.

I have 12 different star configurations using RGBW LED Strip. Each star has 12 points. 6 of one size and 6 of the other. There are then 3 different sizes. For example:

4 stars with 6 x 64 pixels and 6 x 51 pixels (Large)
4 stars with 6 x 51 pixels and 6 x 32 pixels (Med)
4 stars with 6 x 32 pixels and 6 x 9 pixels (Small)

How do I organise my patch and create 12 groups with the correct number of pixels per group so for example a large star only has 690 pixels rather than simply patching 12 x 64 and ending up with 768 pixels.

The video gives a better illustration of the arrangment: https://youtu.be/NDUXyFZuf9Y

Thanks for your help!
Guertler
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Posts: 908
Joined: Tue Feb 04, 2014 10:47 am

Re: Varying Y axis patch length.

Post by Guertler »

Hello EddL,
Welcome to the MADRIX forum.

For the explained project I recommend for the MADRIX patch to unfold the Stars into a 2D linear assignemt and patch this one. Now you only to pay attention about the orientation per fixture. It is recommended to have the first pixel of the fixtures always on top or bottom.
After creating the patch you are still able to create cool content. But the MADRIX preview can now be used as technical preview to see how the effect is looking.

Perhaps the following image will help you to understand it better:
StarPatch.jpg
StarPatch.jpg (589.58 KiB) Viewed 464 times
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