Group control
Moderator: MADRIX Team
Group control
Hello. I want to use Madrix for Architectual Lightning. Usually we have a many type of different luminaries on the facade. I need have a possibility to play a different effects on groups consisting of different type luminaries. It's not a problem to create a different effects for separate groups. But what can i do if i have the group within the more big group?
Please See the pic.
Please See the pic.
Re: Group control
Are you only interested to have different effects on this two sections? Or have you in mind to play from time to time effects over all.
The reason i ask for is because of the patch. In the first case you maybe just split the patch to make it more eays on fixture type on the left the other on the right, so the group areas do not overlap.
The reason i ask for is because of the patch. In the first case you maybe just split the patch to make it more eays on fixture type on the left the other on the right, so the group areas do not overlap.
LEDs are nothing without control
Re: Group control
Thank you for answering.
I understood it. I want to have two different ways for playing effects. My building it's a skyscraper (about 500universes) with a many different groups.
I saw your team added Group control to Madrix. But why when I choose my group in Map, effects work for all display. I think it's incorrect. If I create group I should have possibility playing the effects only for luminaries in this group.
I understood it. I want to have two different ways for playing effects. My building it's a skyscraper (about 500universes) with a many different groups.
I saw your team added Group control to Madrix. But why when I choose my group in Map, effects work for all display. I think it's incorrect. If I create group I should have possibility playing the effects only for luminaries in this group.
Re: Group control
The Fixtire Groups was developed to have different access to the Brigthness of the fixtures. We add the additional feature to use groups (and in this case there bounding box) as a preset for the map and tile.
LEDs are nothing without control
Re: Group control
One possibility is to use the macro of the second layer to make parts of the layer transparent.
Below a sample macro which have to be used in the PostRender methode.
Below a sample macro which have to be used in the PostRender methode.
Code: Select all
void PostRenderEffect()
{
color tansparent = {0,0,0,0,255};
DrawPixelShape(transparent, DRAWSHAPE_RECTANGLE, 0,0,0,10,50,1,1, DRAWMODE_VOLUME);
}
LEDs are nothing without control
Re: Group control
Second possibility:
1. Layer - Effect 1
2. Layer SCE Image with a PNG as Mask. Areas of Effect 1 are transparent in this PNG areas of Effct 2 are black and opaque.
3. Layer Linked - Effect 2
1. Layer - Effect 1
2. Layer SCE Image with a PNG as Mask. Areas of Effect 1 are transparent in this PNG areas of Effct 2 are black and opaque.
3. Layer Linked - Effect 2
LEDs are nothing without control
Re: Group control
Wissman thank you for idea.